Ansel, on 23 May 2012 - 05:56 PM, said:
Although I have turned off Summons in the mobile list Target Nearest Enemy will target an EV or an RC if it's the closest mobile. RCs especially don't take kindly to be attacked.
They sure don't. I learned this lesson well with my sampire. (purge status, armor ignore, armor ignore, armor ignore....) Now its continuing on with my new tamer...
Say, Pinco... Is there any way that smart next and nearest enemy target can be worked from a second mobiles bar that can be hidden? In my case that bar only has green names in it, because when I'm hunting with my guild, I don't give a crap about enemies, I care about my team members. Who needs a mobiles list longer than the screen choking off your viewable space with targets that are constantly bouncing up and down in the list as they are getting killed and new ones taking their place? Even if you try to use a bar in a list like that, you click it and by that time its gone and you are targeting something else entirely.
You can see EA's commitment to the game in the latest dungeon revamp. Can you think how the idea came up? It went something like this:
Hey, lets add a whole bunch of new monsters, but in order to slam it through the pipes as fast as we can, we do ABSOLUTELY NO NEW GRAPHICS! We can just use the same old graphics for the weakest things in the game, and rename them and bump up their stats! And we can add this new place, where, in order to save on man hours, its just a tiny cave, where the same crappy low level monsters with the same old graphics just get their stats bumped so they are harder when they increase in "levels".
I went to the void pool once, and in about 10 minutes, I decided it was a complete waste of time. Then, there's Cora. The first time we did her, there were 5 tamers, and a couple mages and some dexers. The tamers were insta-killed, as they kept getting eaten by the area effect of standing right next to her because thats the only place they COULD stand, and the mages figured out that it was best to leave the tamers dead so they could keep the pets healed, but the fight took about 3 hours, at which point Cora was completely naked, as her armor had decayed. When it was discovered that it was better to have only one tank and several mages, it was a relatively easy fight, but any fool can come in at any time and ruin it for everyone by putting a dragon on her, or casting on her, which effectively doubles the damage that the original tank takes. Its like a silly event monster, a gold sink. Here's a boss that actually discourages teamwork, and makes certain classes of characters completely useless.
The best recent addition to the game was Stygian Abyss. At least it was well thought out, and had a couple bosses with new graphics, and an actual fleshed out story.