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Topics I've Started
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5.8
12 March 2013 - 11:28 AM
- The containers now shows the items with a bigger image trying to use as much of the icon space as possible.
- Now if you drag an item with a quantity greater than 1, will shows the stack instead of the single item.
- Now if you double click the current target, the overhead name, the healthbar or the object handle of an NPC vendor, it automatically execute the "Buy" action. On bankers, it will automatically open the bankbox.
- The crystal portal selection now will auto-select the same city when switching group/map (if available in the new category).
- Fixed a bug with the new item properties layout, now it shows correctly the description of the player vendor containers.
- The imbuing calculator now shows the item image correctly.
- Now if you reload the interface, the current target will be restored.
- The new item properties layout now shows the gorgon lens charges correcly.
- Improved the moongate gump: now it hides the location that you are unable to go (ex. trial accounts can't go to ter mur).
- Now the NPC vendors have a search box that allows to easy find the items for sale.
- The NPC vendors now are "more present" while you are doing shopping.
- Added the "Imbue Last Property" action: this action allows you to press the "Imbue Last Property" button in the imbuing gump (only if the imbuing menu is open).
- Added the "Unravel Item" action: this action allows you to press the "Unravel Item" button in the imbuing gump (only if the imbuing menu is open).
- Added the "Target First Item" action:
- This action will target the first item inside a container.
- You must first pick the container current target (like with a stored object action).
- The first item is NOT the first in the grid, but the first that you put inside (you can see it in list view mode).
- You must open the container before using this action.
- This action will target the first item inside a container.
- Now if you resize the game area, it will be correctly saved and not used for other characters instead of their saved version.
- Fixed a memory leak that cause lag after using legacy gumps.
- Added a new map tool: the Compass.
- Through the context menu on the map window, now you can "Magnetize Compass". By doing that, the compass appears and the needle will start pointing toward the selected location.
- Under the compass you will be able to see the distance between you and the selected location.
- The red part of the needle is the right way to go.
- The more you get near the magnetized location, the more the needle will start shaking. When the distance is 0, the needle starts to spin randomly.
- The compass DO NOT works through different maps. If you (or your target) changes map, you lose the target.
- Through the context menu on the map window, now you can "Magnetize Compass". By doing that, the compass appears and the needle will start pointing toward the selected location.
- Added the Crafting Assistant:
- This tool replace all the crafting tools default gumps.
- To craft something just type the name or the skill name (or part of it) and it will show all the items that match the criteria.
- At every search (ultil you reset it), you will add more criteria (the same way used for the container search).
- Every item found will shows the required materials and every materials shows its required materials, so if you have the required skills you can craft all without manually search for every piece required.
- Every item found have 3 buttons: Make, Make Number and Make Max that allow you to quickly make the item in whatever amount you may need. If you break the tool you still nedd to press again the button (like with the defaults gump).
- Every craftable item in list (also craftable materials), shows the "Craftable amt." value that represents the maximum amount of that ite craftable with the materials currently available in your materials container.
- Every item has their respective image (also the deed items).
- The item search provide the following options (accessible with the green round button):
- Show Materials: allows to see the list of items without the related materials.
- Show Sub-Materials: shows the materials to craft an item, but NOT the materials to craft the materials.
- Show Items with 0% success: this allows you to show/hide the items that currently you cannot create because you have 0% chance.
- Enable Search By Skill: this allows you to enter a skill name in the searchbox and find all the items that requires that skill.
- Active Skill items ONLY: this option limit the search to the active skill items, very usefull for skills like inscription where you can limit the search to find only certain scrolls (for example the magery ones).
- Show Materials: allows to see the list of items without the related materials.
- The tool provide the default buttons of the craft gumps on the bottom. All those buttons are related to the active skill.
- The "Settings" button, allow you to set the default crafting option for the active skill (mark and quest marking).
- The "Settings" button provide a way to set the default tools and materials containers (for all skills).
- The "Settings" button can be used to set what kind of tool use, if runic or normal.
- All the data shown in the Crafting Assistant (success chance, materials amount, craftable amount, tool charges and skill level) are updated in real time.
- The main materials color (wood, metal, scales, leather and stone), will vary based on what material has been chosen on the skill related to the item that requires such material.
- You must change the material on each skill at least once or it will stay as "Unknown".
- The search results are capped to 100 in order to avoid performance issues.
- All the materials NOT craftable, will provide the information on where to find them.
- The button "Last 15" shows the last 15 items made (among all skills).
- This tool replace all the crafting tools default gumps.
- The containers now shows the items with a bigger image trying to use as much of the icon space as possible.
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*** REGISTRATION WARNING ***
18 January 2013 - 09:50 AM
Since there are at least 100 spam accounts trying to register every day, and I have no time to check every single email address if is valid.
When you try to register you will get an error about the closed registrations, at the bottom of the page you'll find a link named "Contact the forums administrator", click it and compile the email in this way:
email with subject: "REGISTRATION" and the account name that you wish in the body (!!don't write anything else or the mail will not be processed!!!).
Example:
Subject: REGISTRATION
Body: newUser
You will receive a confirmation email with a temporary password that you can change after the first login.
I've also enabled the Twitter/Facebook login (but if generates spam I had to remove it), anyways, until is there you can use it to make your account
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5.7
16 January 2013 - 02:51 PM
- Items names in the item properties now have 4 new default colors: Gray for plain, Red for residue items, Green for essence items, Light Blue for relic items, Purple for sets, Gold for artifacts. All the colors can be customized from the User Settings.
- Fixed a problem that makes useless the toggle for intensity info.
- Added a new layout for item properties. You can toggle it from user settings if you like to struggle with the old one.
- In the new item properties layout, the properties cap is shown if the extra info are enabled instead of the intensity info.
- If a property is at cap or higher, it will be shown with the artifact color.
- Added an ultimate improvements to the item recognition system. Now the recognition is MUCH more accurate for items inside a container or in the paperdoll. The accuracy stills low for items on the ground.
- In the new item properties layout the DPS is the weapon DPS and not the DPS that you have if you use it.
- In the new item properties layout the weapon speed count only the weapon ssi and not your stamina or your total ssi.
- Now the item properties shows the hidden properties of the ancient smith hammers.
- The text of the container contents (under the containers gump), is now correctly visible in asian languages
- Fixed a bug with the SoS messages, now they should place the marker in the right place.
- Items names in the item properties now have 4 new default colors: Gray for plain, Red for residue items, Green for essence items, Light Blue for relic items, Purple for sets, Gold for artifacts. All the colors can be customized from the User Settings.
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5.6i
12 January 2013 - 09:41 PM
- Now the weapons shows their special abilities in the item properties under the name.
NOTE: it DOES NOT works on artifacts or named items or if you use the asian localization of the game.
- Now the weapons shows their special abilities in the item properties under the name.
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5.6h
02 January 2013 - 06:34 PM
- The book recorder files format has been changed into: [<book ID> - <export time>] <Book Name>.txt
- Now the spells icons in the hotbar with target current/stored, will became disabled if the target is out of range.
- Fixed the spells/skills target setting in the hotbar, now there are only the possible choices.
- Now you can set the default agent by pressing the green button near the agent name in the agents window.
- Added the Scavenger agent:
- Automatically collect every items added into the list (in the range of 2 tiles from your character) when you activate the object handle (CTRL+SHIFT).
- Uses the object handle active filter.
- Make sure to have a secondary Scavenger Agent empty to set as default when you want to turn this feature off.
- Turning off the object handle will also stop the agent.
- Automatically collect every items added into the list (in the range of 2 tiles from your character) when you activate the object handle (CTRL+SHIFT).
- The book recorder files format has been changed into: [<book ID> - <export time>] <Book Name>.txt
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